Fire Emblem Awakening
The Fire Emblem series was always one that
never got the recognition it was owed in the west, it was a bold mix of RPG
goodness and Advance Wars type
battles that was as refreshing as it was fun. We western peasants never got to
experience the joys of the franchise until the series hit the GBA In 2003 over
here, mostly due to interest sparked by series protagonists Marth and Roy being
Super Smash Bros Melee.
Awakening
is the sixth title in the franchise for us English speaking gamers, and instead
of bringing the tried and tested formula to the 3DS, it serves as an
invigoration the series actually didn’t really need, but damn, does it work.
The story this time around, subjectively, is not the enthralling twisted tales of swords and sorcery that was entwined into the last few Fire Emblem games. Instead we are given our very own character, complete with full customisation options, who (shock horror) has a dreaded case of amnesia. Despite the generic story ploy, the amnesia serves as a useful way to make your character the tabula rasa that you can gradually project yourself onto. The other plot theme revolves around this, with character Chrom and his band of misfit heroes quelling an uprising of evil across his land. Standard themes like warring nations, evil dragons and mad kings pop up once again, but they only really serve as a backbone for the characters to work through, who, like with past games, are the main crux of the game, with plenty of rich backstory and support conversations to delve into.
The story this time around, subjectively, is not the enthralling twisted tales of swords and sorcery that was entwined into the last few Fire Emblem games. Instead we are given our very own character, complete with full customisation options, who (shock horror) has a dreaded case of amnesia. Despite the generic story ploy, the amnesia serves as a useful way to make your character the tabula rasa that you can gradually project yourself onto. The other plot theme revolves around this, with character Chrom and his band of misfit heroes quelling an uprising of evil across his land. Standard themes like warring nations, evil dragons and mad kings pop up once again, but they only really serve as a backbone for the characters to work through, who, like with past games, are the main crux of the game, with plenty of rich backstory and support conversations to delve into.
Fire Emblem: Awakening is a strategy RPG. Simply put, you
are given a map for which you are tasked with defeating the boss or taking out
all the enemies on the screen (sadly, less mission types than past games). In
order to do this you pick the characters from your army that you wish to use,
place them on the field and move through the grid based map decimating every
foe you see. As its also an RPG, the game features your typical leveling up,
plus a reworked class system, allowing characters to be passed through
different classes earning lots of stat boosts and new skills, which opens up
creativity options throughout the 30+ hour campaign.
In past
games, when your character died, they stayed dead. No phoenix downs, no max
revives, just pain and anguish. This always led to the hard choice of either
leaving a character you’ve brought up levels upon levels and let them die, or
restart the map all over again, losing the progress you put into the last 40
minutes of the story. It’s a harder choice than it sounds, but fortunately Intelligent Systems have implemented an
easy mode, which turns permanent deaths into temporary ones. It’s not an option
the majority of us will use, the latter three modes (hard, lunatic and
lunatic+) will still push you to the edges of your sanity, but for those just
getting into the series the feature is sure to be welcoming.
Customisation
is the biggest feature added to the game, which is all centered on a new
marriage system. Characters can now get married providing that they have the
required support perquisites, which consequently leads to offspring (this is
explained through the game, don’t worry) that carry the traits of their
parents. Naturally, customisation options become available and the chance to
really craft the army you desire becomes apparent. This idea of support between
characters adds onto another brand new feature, dual striking. This being that
when two characters are stood next to each other, there is a high chance that
both characters will attack the foe together, which gives rise to all sorts of
new strategies.
StreetPass
is featured rather well, when data is passed between consoles, the passer by
will receive the other’s team, which can then be battled and the main character
can be recruited (the opponents in game avatar). SpotPass is superbly
implemented and massively increases the amount of gameplay through free
downloadable characters, weapons and maps. This is not to be confused with the
premium DLC, featuring a whole host of brand new maps and storylines, which are
well worth the money for the DLC packs that are released every Thursday.
Sadly, the
lack of a true online multiplayer is somewhat of a let down, it doesn’t detract
from the game, but with all the character and army customisation, there would
have been massive potential for a brand new online experience.
Awakening definitely spares no expense in presentation,
with polish to the highest standard and graphics that are on par with the Vita.
CGI cutscenes and battle scenes are presented with beautiful 3D models of
characters, the former being pre-rendered and breathtaking to watch, despite
the seldom use of them. The smoothness of the visuals ease the gameplay a lot
and make the devious maps that much more enticing and immersive.
The sound
design is what you would expect from the series; full of jaunty battle music,
emotional concertos and the odd despairing tone. It works perfectly with the
game and its top notch presentation, and is arguably one of the best
soundtracks in recent history. No voice
acting is present, apart from in the few CGI cutscenes, all other dialogue is
voiced with small grunts or one-word catchphrases, which is odd but the lack of
talking does not impact on the overall greatness of the game.
What can I
say? It’s just perfection in portable form, well worth the 100+ hours I put
into the game with my plethora of playthroughs, a large number of hours I am
sure any other gamer is likely to put into Awakening
over time. Stop wasting time and just go and play this game already, it is
more than worth it.
Play it. Now.



